Machine Gun

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The signature weapon type of the Quad and Hog planes and an alternate weapon type of the Old Faithful. Bandit 4-A unlocks this weapon type for use on Bandits.

Machine Guns are limited-ammo weapons which are best known for their high fire rate, fast bullets and cone-of-fire shot distribution.

Pilot Skills

Skill Tier Pilot Rank Option A Option B
1 3 Effecticon speedgun.png Depleted Uranium
  • Range: -4% - 2% * (L: 1-5)
  • Damage: +15% + 3% * (L: 1-5)
Effecticon rangeboost.png Target Lock
  • Cooldown: +4% + 2% * (L: 1-5)
  • Range: +21% + 6% * (L: 1-5)
2 13 Gas Recycling
  • Steam Recharge: +20% + 15% * (L: 1-5)
  • Damage:-4% - 2% * (L: 1-5)
Armor Bypass
  • Armor Self-Repair: +30% + 15% * (L: 1-5)
  • Max Steam: -8% - 3% * (L: 1-5)
3 48 Health Up

On kill:

  • +2 armor
Steam Up

On kill:

  • +2 steam
4 96 Social Resilience

Effecticon armorboost.png 2+ nearby players:

  • Damage Received: -12% - 2% * (L: 1-5)
Gunner Agility

Effecticon speedboost.png

  • Turn Rate: +20%
  • Super Speed: +5%
  • Camera View: +5%


Standard Variations

Name Shots Physical RoF Range Ammo (Threshold) Cooldown

Description

Tier 0 Colombo Trainer 2 1.5 15 6 30 (30.5) 1 Classic dogfight machine gun.
Tier 1 Colombo Repeater 2 2.34 15 6 30 (30.5) 1 Bulldog general nicknamed Colombo became famous in the Aughts for sending his troops into close combat equipped only with a heavy repeating gun.
Tier 2 Colombo Repeater Mk II 2 3.17 15 6 30 (30.5) 1 In the battle of Elks Rot, rapid shock troops deployed with a new model of machine gun failed to reach the artillery line in time.
Tier 3 Colombo Repeater Mk III 2 4 15 6 30 (30.5) 1 Faced with numerous combat failures, the ill-loved machine gun designs were mothballed. One, involving a lighter frame mountable on hover vehicles, was stolen by valiant titmouse spies.
Tier 4 Repeater 16 2 4.83 15 6 30 (30.5) 1 During the Winter Siege, starving avian coggers adapted the gun to quads using an innovative aimable turret assemblage.
Tier 5 Repeater Cannon 3 6.33 15 6 20 (20.333...) 2 Compressed mass storage systems enabled even larger calliber [sic] rounds. First saw deployment in the spring campaign against the very dog troops who began carrying machine guns as standard infantry equipment in years past.
Tier 6 Colombo's Bane 3 7.25 15 6 20 (20.333...) 2 One dreary summer morning, when the haze had not yet burned off above the killing fields, a stealthed quad wing snuck up to General Fred 'Columbo' [sic] Oxglen Sr's command post. And ended his storied career.
Tier 7 Large-bore Machine Gun 3 8.15 15 6 20 (20.333...) 2 Imperial advances in reactive armor plating resulted in a minor arms race as the Rebels frantically increased punch-through power. Bores larger than this design exhibit ammo instability and explosive failures.
Tier 8 Steam Machine Gun 3 9.1 15 6 20 (20.333...) 2 An ultimately ill-fated romance between a Mallardian quad pilot and a high-ranked raptor yielded this peculiar birthday gift. A machine gun that fires ruby-tipped sniper bullets. Each stamped with a small heart.
Tier 9 Gun of the Danes 3 7.5 + 2.5 Poison 15 6 20 (20.333...) 2 Big, slow, effective. Like the kennel bred shock troops that once used it.
Tier 10 Puckle's Courage 3 8.24 + 2.75 Lightning 15 6 20 (20.333...) 2 'All dogs go to heaven.' -Captain Cornish Puckle, upon being surrounded by a full canine infantry division.


Elemental Variations


Ultra-Rare Variations