From Steambirds Alliance Wiki
|Source||Crafting (2 Blue Steel)|
|Fusion Material||Blue Steel|
Poseidon is a Special (SPEC) Weapon.
Full T10 Stats
T8 and T9 variants have, respectively, 80% and 90% of the T10 variant's damage values.
|Shots||Physical||RoF||Range||Sync Offset||Ammo (Threshold)||Cooldown||Description|
|3||11 + 3.65 Water||8||9||0||8 (8.333...)||8||Destruction comes in waves of three.|
|3||11 + 3.65 Water||8||9||1||8 (8.333...)||8|
|3||11 + 3.65 Water||8||8.4||2||8 (8.333...)||8|
- All patterns distribute their shots over a 30° firing arc with a 1-unit bullet offset.
- Poseidon cycles through three nearly-identical firing patterns while the Fire input is held down, spending 1 second in each pattern before moving on to the next.
- Once the third firing pattern has finished, the weapon must finish reloading its first pattern before it can start the cycle again.
- The initial press of the Fire input always reloads all firing patterns and fires the first firing pattern.
- The ammo gauge beneath the player only tracks the status of the first firing pattern.
- Switching to another weapon while in the middle of firing Poseidon, due to the nature of anti-exploit mechanics, forces the player to wait out the SPEC weapon's very long cooldown before the new weapon can be fired.
- Ammo and RoF modifiers can cause Poseidon's firing patterns to overlap.
- Increasing Ammo and reducing RoF tend to increase overlap of adjacent firing patterns.
- Compared to Nuclear Blaster (T10 Blaster), T10 Poseidon has a 60% faster fire rate and ~9% more raw bullet damage, but distributes its shots over a 100% wider firing arc (with positive bullet offset) and requires periodic toggling of the Fire input in order to avoid the weapon's extremely long reload time.