Poseidon

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Poseidon
[[File:Blaster.png]]
Type Special Blaster
Variant Count 3
Source Crafting (2 Blue Steel)
Fusion Material Blue Steel


Poseidon is a Special (SPEC) Weapon.

Full T10 Stats

T8 and T9 variants have, respectively, 80% and 90% of the T10 variant's damage values.

Shots Physical RoF Range Sync Offset Ammo (Threshold) Cooldown Description
3 11 + 3.65 Water 8 9 0 8 (8.333...) 8 Destruction comes in waves of three.
3 11 + 3.65 Water 8 9 1 8 (8.333...) 8
3 11 + 3.65 Water 8 8.4 2 8 (8.333...) 8
  • All patterns distribute their shots over a 30° firing arc with a 1-unit bullet offset.

Mechanics

  • Poseidon cycles through three nearly-identical firing patterns while the Fire input is held down, spending 1 second in each pattern before moving on to the next.
    • Once the third firing pattern has finished, the weapon must finish reloading its first pattern before it can start the cycle again.
    • The initial press of the Fire input always reloads all firing patterns and fires the first firing pattern.
  • The ammo gauge beneath the player only tracks the status of the first firing pattern.
  • Switching to another weapon while in the middle of firing Poseidon, due to the nature of anti-exploit mechanics, forces the player to wait out the SPEC weapon's very long cooldown before the new weapon can be fired.
  • Ammo and RoF modifiers can cause Poseidon's firing patterns to overlap.
    • Increasing Ammo and reducing RoF tend to increase overlap of adjacent firing patterns.

Commentary

  • Compared to Nuclear Blaster (T10 Blaster), T10 Poseidon has a 60% faster fire rate and ~9% more raw bullet damage, but distributes its shots over a 100% wider firing arc (with positive bullet offset) and requires periodic toggling of the Fire input in order to avoid the weapon's extremely long reload time.