Piercing. Slightly weaker at long range.
These extremely long-range weapons allow the player to fire at enemies that are off the screen and deals high damage, but their slow reload times balances them out. Fires a set of three stacked enemy-piercing shots in front of the player. One shot terminates at mid-range, another at long range, and the last at very long range, so only a portion of theoretical damage output can be achieved from far away.
|Skill Tier||Pilot Rank||Requirement||Option A||Option B|
|1||14||Reach Level 10 on Dagger Knight||Perky
||Life of the Party
- Sniper 1-A reduces the reload time of Snipers while at least 2 other players are nearby.
- Sniper 3-A increases the clip size of Snipers while at least 4 other players are nearby.
|Tier 0||Training Sniper||1||5.6||5||5.8||2 (3)||1.5||If you bullseye enough with this, you get to move on to a real gun.|
|Tier 1||Unstable Sniper||1||9.83||5||5.8||2 (3)||1.5||A long distance weapon for hunting predators.|
|Tier 2||Gray Sniper||2||7.08||5||5.8||2 (2.5)||1.5||Raptor chicks play with this model as children.|
|Tier 3||Silver Sniper||2||9.16||5||5.8||2 (2.5)||1.5||The first real gun a young hawk earns.|
|Tier 4||White Sniper||3||7.5||5||5.8||2 (2.333...)||1.5||Eagle scouts flying high above the northern mountains use tools like this to hunt gigantosaurs.|
|Tier 5||Black Sniper||2||13.33||5||5.8||2 (2.5)||1.5||One shot, two kills.|
|Tier 6||Yellow Sniper||2||27.33||5||5.8||1 (1.5)||1.5||A coward's weapon. For cowards that like to survive.|
|Tier 7||Orange Sniper||2||31.3||5||5.8||1 (1.5)||1.5||Paints a brilliant orange mark on its target.|
|Tier 8||Red Sniper||2||35.3||5||5.8||1 (1.5)||1.5||Once there was an eagle that spotted a young cat lapping milk. The end.|
|Tier 9||Onyx Sniper||4||14.75 + 4.916 Poison||5||5.8||0.5 (1.25)||1.5||Bores a compressed hole through the fabric of time and space.|
|4||14.75 + 4.916 Poison||9.65|
|4||14.75 + 4.916 Poison||13.5|
|Tier 10||Diamond Sniper||2||33.9 + 11.3 Ice||5||5.8||1 (1.5*)||1.5||Never ask a raptor for a diamond.|
|3||25.43 + 8.47 Ice||9.65|
|2||25.43 + 8.47 Ice||13.5|
- Only two of the three "visible" shots of Diamond Sniper are triple-stacked bullets --- the third "visible" shot is a lone bullet that dissipates early.
- * If final Ammo is between 1.333... and 1.5 (or between 2.333... and 2.5), only the second Gun Mount group fires one more time before being forced to reload; this causes it to operate on a separate reload cycle from the other groups during continuous fire, resulting in the decoupling of firing patterns. [Not yet tested]