Wiper is a Secondary Ability.
On activation, Wiper removes all bullets around the caster and immediately begins its cooldown. Missiles and other non-bullet projectiles (such as Guard Lion's bullet-spawning fireball) are not removed by this ability.
Wiper items, in addition to affecting Wiper potency, grant flat Steam Recharge while equipped.
|Name||Steam Recharge||Steam Cost||Vortex Size||Description|
|Tier 0||Classic Wiper||+1||28.56||3||Can turn nearby bullets into dust. Great for sneaking into close range.|
|Tier 1||Decent Wiper||+1.03||31.04||3.158||Only slightly better but a lot less ugly.|
|Tier 2||Echo Wiper||+1.06||33.74||3.333||Standard issue Wiper used by Bat Force. Mostly obsolete, but still usable.-*|
|Tier 3||Rebellious Wiper||+1.1||36.67||3.529||The Steambirds's mass-production version of the Wiper.|
|Tier 4||Shock Wiper||+1.13||39.86||4.063||Newly added suspension improves efficiency.|
|Tier 5||Professional Wiper||+1.16||40.68||4.333||This new model makes 95% less noise and odor.|
|Tier 6||Elite Wiper||+1.2||41.51||4.643||You are now an ELITE Wiper user. Wow!|
|Tier 7||Wind Shield Wiper||+1.23||42.35||5||This Wiper uses wind to stop bullets. Also improves visibility in rain.|
|Tier 8||Superior Wiper||+1.26||43.22||5.833||Before Wiper tech, we mostly just shot at their bullets.|
|Tier 9||Heavy Wiper||+1.3||44.1||6.364||Some say these bullets are transferred to an alternate dimensions where we are shot twice...|
|Tier 10||Void Wiper||+1.33||45||7||Bullets within range are forgiven of all violent sin and returned to the void.|